Websockets are coming
Production overlays will have a websocket connection in the future which enhances performance and lets us code faster so you can get more overlays sooner.What's new this sprint?
New features
- Organise: added a feature so you can swap participants after event seeding (tournament > participants > teams)
- Organise: added the option to require a participant to accept forwarding of personal data to the respective organiser on event sign-up (tournament > rules > forwarding of personal data)
- Organise: added the option to set the time when the mapban of a match will be open (tournament > rules > mapban timeframe)
Bugfixes and quality of live changes
- Production overlay: build the backend infrastructure for websockets
- Production overlay: rebuild 8 of 21 production overlays to support websockets (currently not live)
- Production overlay: added animations (currently not live)
Work in progress
- working on integration of Paypal as payment method
- Production overlay: rebuilding all overlays to support websockets