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documentation OPL Tournament Engine about the software

about the software

automation

We automate as much as possible to make your life as easy as it gets when it comes to tournament management. If something is too much effort it is likely you are doing something the software is not designed to do. Feel free to join our Discord and ask for help.

inheritance

The entire software is based on inheritance which means that superior structures pass their values to subordinate structures. Not having to write every single text over and over again or setting the same setting a hundred times when creating a tournament is the major advantage while using inheritance. On the other hand it can be counterintuitive.

inheritance

synchronisation

Because of the previously described inheritance let's look at synchronisation. There is a sync-switch on almost every setting. While in sync state (the switch is on the left highlighting the sync icon) this setting is synchronised with its parent and adopts all of the settings from there. On the other hand when the switch is in the un-synced state (the switch is on the right highlighting the exclamation mark icon) this setting is detached from its parent and overwrites it.

synchronisation
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